Thursday 28 February 2013

Beginning

First of all I set two planes with front and side view of FV432 and UDK man to get my proportions right.


When I finished blocking out the basic shape I changed my blueprints to photos.


I had some real trouble with the pipe. I was trying to model it at Uni but it was giving me some strange results. I used curve+extrude technique for it and it was alright on the outside but inside it was giving        star-shape faces. But when I tried doing same thing at home everything worked well, so I don't know what was the problem. 


My second problem was that I set Extrude Tool to 5 divisions and forgot to set it back to 1. As a result every time I extruded something I was getting much more faces than I expected, I thought it was some kind of glitch and was just manually deleting nasty edges and faces...lost so much time.

Like here, simple box but 192 Tris and that nasty edge/face. At least now I know what is the cause and how to fix it.


Considering Wheels I decided to make holes and bold on normal map so I created nice curved in surface, I think normals will look good on it.


I was struggling with the front wheel, wasn't sure hot to make teeth on it because I was almost out of polygons. Matt suggested making plane faces to save poly-count and it worked really well I think.


Here is the weird thing that was in front of FV432. It has some holes in it but not all the way through the armor. On one fancy FV432 I saw torch lights put in it, however I am not sure if that is correct use for it.
I made the overall shape and decided to make holes illusion with normal+specular maps to save some polies.


For my handles I used three-sided polygons and was actually surprised that it looks really well, this is because they are very thin, the thinner is pipe the less divisions it need.


Reference material FV432


My blueprints.


Front view.


My side view.


Back view.


Here is my somewhat top view.